Godot 3D. Orientation and measure
How Godot in 3D handles orientations, with the Y axis pointing from top to bottom and how Godot in 3D measures objects on screen
Imagine having a box full of toys. Inside, you can keep different type of toys: cars, legos, dolls, etc. Each toy has its specific place inside the box. In our developing world, we call it an Array.
¿What is an array?
An array is a data structure that allows us to store a collection of elements of the same type with a single name. Each element inside the array has an index, that we can say it is its direction, that allow us to find it in a fast and efficient way.
For example: